Strayed

The Strayed

The Strayed are people who came from the realms of history. Sailors, travelers, crusaders, wanderers. From Roman to late medieval.

At some point they took the path less known, where caught in strange storms or simply walked the wrong way around an old stone on the beach.

Lost in the Forest Argent, they made homes for themselves, often gathering together in groups that remind them of their lost homes. Sometimes older things stalk the Land, creatures generally called “Trolls” or “Ogres” etc. They are generally now presumed to be relics of the last time Portals opened to other worlds, knights and warriors are sent to deal with them where possible, or huddle in their homes.

Time is not a sure thing in the Forest Argent itself and neither is distance, close neighbors only see each other by accident, and some people remember leaving Rome, where as others know only the tales their grandparents or great grandparents told them of a world they lost.

Though the Forest Argent is a mercurial beast somethings are known (and it is perhaps simply the knowing of them that make them that way). A strange town has sprung up in what most now consider the “center” of the Forest, a town called Anchor, founded by Lorians who built Portals to most worlds (and then subsequently destroyed the one to Melnisia). It is a raggle taggle place, with an overgrown garden filled with dangerous plants and animals from across the world, a ragtag of guilds and taverns, a church, a bank which keeps things rolling and a strange horrible shanty town, ruled over by the Beggar King, once Sir Gregor, but now the emissary of Urd a God from Gate, his grim hand stretches long, and the filth runs easy in the streets as beggars and malcontents flock to his banner.

To the North sits the lands most cut with small seas and seeming never ending oceans, throughout which the Northerners and traveling people, the Viking, Saxons, Jutes, Angles, etc. They are ruled over (or at least give lip service for the their own good) to a man who styles himeself “The High Yarl”. Though in no way an absolute ruler (the nature of the Forest Argent makes that next to impossible) he has certainly managed to create the largest geographical area tied together by geographic location and shared culture.

To the West spans the largest wild area of the Forest Argent, small holdings that stretch for miles, bandits, misfits, small earldoms and minor nobles of various cultures scatter the area. The areas nearest to Anchor from the West are owned by war torn minor nobles who once created a pact to defend the area from Lorians. The only survivors now are Lady Jeannett the widow of Sir Michael, and Father Rudolf who operates around the area and is sometimes based in Anchor itself.

The South is a strange place, very little is know about it, but the farther you go, the older things seem to get and eventually, somewhere, there is a conclave of Romans who fled the high handed politics of Julius Caesar.

So far the world has given us knights, traveling Vikings, lost Crusaders and families traveling the Forest looking for a home.

Races: Humans of a variety of cultures.

Costume Requirements: Period costume up to Late medievel (pre Renascence)

Inspiration: Where possible we look to historical sources, but for pop culture, Cadfael, Kingdom of Heaven, Pillars of Heaven etc. are all useful to give a feel.