Marginalia LARP is coming!
Participants are invited to make characters within the precepts of the world the game is set in.
They are then given a quest or prompt, a series of goals to achieve.
And then either loosed on a linear quest from A – B or given a series of tasks to complete, from conversation with a non-Player Character to combat with villainous miscreants.
The participants finish the event with a debrief and the characters are rewarded in various ways for their actions during the event, rewards that will roll over to the next game.
Making a Character
A character takes the form of a series of descriptors that include perks, social boons and equipment
A character chooses a genre, this is the basic style of the character based on a genre within Steampunk and Victoriana. This gives them an idea of costuming, and gives ideas for Boons and Equipment
- Lost Souls: Not the dead, just normal people who have accidentally fallen into a strange new world. Through the looking glass, saved/captured by a nebulous captain who lives beneath the waves, etc. etc.
- Wyrde Science: A person who built a flying machine, a scientist who catches electricity to bring frogs (for now) to life. Faces blackened with soot, goggles and magnifying glasses, crunchy clockwork.
- Gaslight Investigators: Somewhere out there, there are strange cults, odd ghosts, occult powers, and you are neck deep in it!
- The Adventurer: Where there is a hidden valley to explore, a villain to duel, hidden ruins to explore, that is where the adventurer will be found!
A Perk is a special ability your character has that you can call upon, once, a day to have an effect on the game world that would not otherwise be shown (such as a duellist ability to disarm someone or a tough persons ability to take a bullet.
A Social Boon is the ability to call on a friend or ally for rumours, or to spread rumours about someone else, to find a piece of equipment (such as a sword or new pistol) or put you on the track for a new adventure or treasure.
Equipment is exactly that, and a one handed item or a tool/tool bag costs one pick, a big two handed item costs two.
This is all about drama, there is no one who is immune from damage, being hit, will always hurt.
However, if it is a stick, pan, or other makeshift weapon hitting armour then it will likely knock you about, but not do more than bruise you.
A sword, dagger, axe, or mace etc. will cause serious damage needing medical aid.
A two handed weapon, is likely to cause massive damage, a hit leaving a person desperatly in need of surgery.
The important thing is make sure that everyone has a chance to shine, if you are not taking any hits, or not giving the healers a chance to do something then the game breaks down, this system relies on everyone rping for everyone else to have fun.