Uncanny Adventures are coming... this half term you be join the Adventure!
Participants are invited to make characters within the precepts of the world the game is set in.
They are then given a quest or prompt, a series of goals to achieve.
And then either loosed on a linear quest from A – B or given a series of tasks to complete, from conversation with a non-Player Character to combat with villainous miscreants.
The participants finish the event with a debrief and the characters are rewarded in various ways for their actions during the event, rewards that will roll over to the next game.
Making a Character
A character takes the form of a series of descriptors that include perks, social boons and equipment
A character chooses a genre, this is the basic style of the character based on a genre within Steampunk and Victoriana. This gives them an idea of costuming, and gives ideas for Boons and Equipment
- Lost Souls: Not the dead, just normal people who have accidentally fallen into a strange new world. Through the looking glass, saved/captured by a nebulous captain who lives beneath the waves, etc. etc.
- Wyrde Science: A person who built a flying machine, a scientist who catches electricity to bring frogs (for now) to life. Faces blackened with soot, goggles and magnifying glasses, crunchy clockwork.
- Gaslight Investigators: Somewhere out there, there are strange cults, odd ghosts, occult powers, and you are neck deep in it!
- The Adventurer: Where there is a hidden valley to explore, a villain to duel, hidden ruins to explore, that is where the adventurer will be found!
A Perk is a special ability your character has that you can call upon, once, a day to have an effect on the game world that would not otherwise be shown (such as a duellist ability to disarm someone or a tough persons ability to take a bullet.
A Social Boon is the ability to call on a friend or ally for rumours, or to spread rumours about someone else, to find a piece of equipment (such as a sword or new pistol) or put you on the track for a new adventure or treasure.
Equipment is exactly that, and a one handed item or a tool/tool bag costs one pick, a big two handed item costs two.
This is all about drama, there is no one who is immune from damage, being hit, will always hurt.
However, if it is a stick, pan, or other makeshift weapon hitting armour then it will likely knock you about, but not do more than bruise you.
A sword, dagger, axe, or mace etc. will cause serious damage needing medical aid.
A two handed weapon, is likely to cause massive damage, a hit leaving a person desperatly in need of surgery.
The important thing is make sure that everyone has a chance to shine, if you are not taking any hits, or not giving the healers a chance to do something then the game breaks down, this system relies on everyone rping for everyone else to have fun.